- demon fall endurance refers to three Slayer Body skill nodes that increase maximum stamina.
- Endurance I costs 1 point and raises stamina by 15, reaching 115.
- Endurance II costs 3 points and raises stamina by another 15, reaching 130.
- Endurance III costs 4 points and raises stamina by 20, reaching 150.
- See Through World requires both Endurance III and Health III before it can be unlocked.
demon fall endurance: What the Nodes Do
demon fall endurance is the stamina progression path inside the Slayer Skill Tree’s Body branch. The three nodes are purchased in order, with each upgrade adding more stamina to the character’s maximum resource pool. This makes Endurance relevant for players who rely on repeated movement, dashes, evasive actions, or other stamina-consuming combat decisions.
The skill tree lists the following progression:
| Skill | Cost | Stamina Result | Main Use |
|---|---|---|---|
| Body Training | 1 point | Unlocks Body progression | Starts the branch |
| Endurance I | 1 point | 115 stamina | Early stamina increase |
| Endurance II | 3 points | 130 stamina | Mid-progression stamina |
| Endurance III | 4 points | 150 stamina | Maximum listed Endurance tier |
The numbers in the final column represent the listed stamina totals after each tier, not the amount added by that individual node. Endurance I adds 15 stamina, Endurance II adds another 15, and Endurance III adds 20. Across all three upgrades, the branch provides 50 additional stamina for 8 skill points, excluding the Body Training point needed to begin progression.
Endurance I
- 1 point
- Adds 15 stamina
- Reaches 115 stamina
- Useful during early progression
Endurance II
- 3 points
- Adds 15 stamina
- Reaches 130 stamina
- Supports longer combat sequences
Endurance III
- 4 points
- Adds 20 stamina
- Reaches 150 stamina
- Unlocks a requirement for See Through World
Treat Endurance III as both a stamina upgrade and a progression checkpoint. It is required for See Through World, so delaying it can also delay access to that utility node.
Endurance Costs and Skill Tree Order
The Body branch has a clear order. First, purchase Body Training to begin progressing through the tree. After that, Endurance I, Endurance II, and Endurance III form a natural stamina route. The point costs rise at each tier, but the final upgrade provides the largest single stamina increase.
| Progression Step | Node | Points Spent | Cumulative Points | Listed Stamina |
|---|---|---|---|---|
| 1 | Body Training | 1 | 1 | Entry requirement |
| 2 | Endurance I | 1 | 2 | 115 |
| 3 | Endurance II | 3 | 5 | 130 |
| 4 | Endurance III | 4 | 9 | 150 |
| 5 | Health III | 4 | 13 | Required with Endurance III |
| 6 | See Through World | 8 | 21 | Enemy health and ESP utility |
The final two rows show an important distinction. Endurance III alone does not provide access to See Through World. The listed requirement is Health III and Endurance III, so a player following that route must budget for both branches before spending the additional 8 points.
The Body tree contains several other utility and survival options:
| Body Skill | Points | Effect |
|---|---|---|
| Health I | 1 | Adds 25 health, reaching 175 |
| Health II | 3 | Adds 25 health, reaching 200 |
| Health III | 4 | Adds 15 health, reaching 215 |
| Double Jump | 1 | Enables a second jump in midair |
| Dash Mastery | 2 | Extends dash distance and lowers dash cost to 5 stamina |
| Feather Fall | 2 | Greatly reduces fall damage |
| Steel Stomach | 2 | Adds 50 hunger and slows hunger drain |
| Bravery | 2 | Improves regeneration speed while downed |
| See Through World | 8 | Shows enemy health within a 300-stud radius |
These options create different reasons to invest in the Body tree. Endurance focuses on stamina capacity, Dash Mastery improves dash efficiency, and Double Jump adds mobility without directly increasing the stamina pool. Health nodes improve survivability, while See Through World provides information during encounters.
The listed values of 115, 130, and 150 are cumulative stamina totals. Do not treat them as 115, 130, or 150 stamina added on top of your starting amount.
Choosing Endurance for Your Slayer Build
Endurance is most valuable when your build frequently spends stamina instead of relying only on basic attacks. A larger stamina pool gives more room for repeated movement and defensive decisions before recovery becomes necessary. However, the best order depends on whether your immediate goal is mobility, health, or access to a later skill.
Mobility-Focused
Prioritize Endurance for a larger stamina reserve, then consider Dash Mastery and Double Jump for movement options.
Survival-Focused
Combine Endurance with Health nodes when you need more room for mistakes during difficult encounters.
Utility-Focused
Reach Endurance III and Health III when See Through World is part of your planned Body tree route.
The following comparison helps identify the role of each upgrade:
| Build Goal | Recommended Priority | Why It Fits | Trade-Off |
|---|---|---|---|
| More stamina | Endurance I to III | Raises the listed maximum to 150 | Delays other Body skills |
| Better dashes | Endurance, then Dash Mastery | Larger pool plus a listed dash cost of 5 | Requires multiple points |
| Air mobility | Double Jump early | Adds a second midair jump | Does not increase stamina |
| More health | Health I to III | Reaches 215 listed health | Less immediate stamina |
| Enemy information | Health III and Endurance III | Meets the listed See Through World requirement | Requires a larger investment |
A balanced Slayer route often starts with a basic stamina or health foundation, then branches toward the utility that matches the player’s combat habits. Endurance I is inexpensive at 1 point, making it an approachable first stamina upgrade after Body Training. Endurance II costs 3 points, while Endurance III costs 4, so completing the line requires deliberate planning.
The source lists the full Body tree as requiring 35 points to unlock every Body skill. That total includes Endurance, Health, movement, survival, and information nodes. Players who only want stamina do not need to spend all 35 points, but players targeting a fully developed Body branch should account for the complete total.
For a general Slayer setup, Endurance I is an efficient early purchase. Continue to Endurance III when stamina consistency or See Through World is more important than immediately unlocking another utility node.
Step-by-Step Endurance Route
Use this route when you want to build toward maximum listed stamina while keeping the skill tree organized. The sequence follows the branch requirements and separates the stamina goal from optional additions.
Unlock Body Training
Spend 1 point on Body Training. This is the entry node that allows progression through the Slayer Body skill tree.
Purchase Endurance I
Spend 1 point on Endurance I. The node adds 15 stamina and brings the listed total to 115.
Reach Endurance II
Spend 3 points on Endurance II. The additional 15 stamina raises the listed total to 130.
Complete Endurance III
Spend 4 points on Endurance III. This adds 20 stamina and reaches the listed maximum of 150 for the Endurance line.
Choose the Next Branch
After Endurance III, decide whether to invest in Health III for See Through World, Dash Mastery for dash efficiency, or another Body utility skill.
The direct route to all three Endurance nodes costs 8 points, while the route including Body Training costs 9 points. If the intended destination is See Through World, add Health III and its 4-point cost before purchasing the 8-point information skill.
| Route | Required Nodes | Total Listed Cost | Result |
|---|---|---|---|
| Early stamina | Body Training, Endurance I | 2 | 115 stamina |
| Full stamina line | Body Training, Endurance I–III | 9 | 150 stamina |
| See Through World route | Body Training, Endurance I–III, Health III, See Through World | 21 | Stamina plus enemy health utility |
| Full Body tree | All Body skills | 35 | Entire listed Body branch |
This order prevents a common planning mistake: purchasing unrelated nodes first and then lacking enough points for Endurance III or its prerequisite path. If you are building around a specific combat style, write down the target nodes before spending points.
Before confirming a purchase, compare your remaining points with the next two nodes in your plan. Endurance III and See Through World have different costs, and See Through World also requires Health III.
Endurance Checklist and FAQ
Use the checklist below to verify a stamina-centered Slayer progression plan. It includes the key milestones without assuming that every player needs the entire Body tree.
Endurance Progression Checklist:
- Purchase Body Training before progressing through the Body branch
- Unlock Endurance I for the first 15 stamina increase
- Unlock Endurance II to reach the listed 130 stamina total
- Unlock Endurance III to reach the listed 150 stamina total
- Purchase Health III before See Through World if that utility is planned
The Slayer tree also connects to Sword Mastery. Kendo Basics costs 1 point and opens the sword branch, while Kendo Agility, Kendo Strength, Lunge, and Shoulder Bash support different combat priorities. The listed full cost is 21 points for the Sword Mastery tree, while the source lists 56 points to max out the Body and Kendo trees for pure Slayers.
| Skill Tree Plan | Listed Point Total | Best For |
|---|---|---|
| Body tree only | 35 | Players prioritizing health, stamina, and utility |
| Sword Mastery only | 21 | Players focusing on sword progression |
| Body plus Kendo, pure Slayer | 56 | A broad Slayer build at the listed progression |
| Body plus Kendo, Hybrid | 54 | The listed hybrid total, with separate hybrid exceptions |
Q: What does demon fall endurance do?
It increases maximum stamina through three Slayer Body nodes. Endurance I adds 15 stamina, Endurance II adds 15, and Endurance III adds 20.
Q: How much stamina does Endurance III provide?
Endurance III adds 20 stamina and brings the listed cumulative stamina total to 150 after Endurance I and Endurance II.
Q: How many points does the full Endurance route cost?
The three Endurance nodes cost 8 points together. Including the required Body Training entry node, the route costs 9 points.
Q: Is Endurance III required for See Through World?
Yes. The listed requirement for See Through World is both Endurance III and Health III, followed by the separate 8-point purchase.
The Slayer Skill Tree reference provides the listed node costs, stamina totals, prerequisites, and Body tree totals used in this guide. Because skill points are limited by progression, compare Endurance with your intended health, mobility, and utility goals before committing to a final route.
Choose Endurance early when stamina limits your movement or combat rhythm. Complete the line when you want the 150-stamina milestone or need its requirement for See Through World.