demon fall endurance: Skill Tree Guide & Build Tips - Guide

demon fall endurance: Skill Tree Guide & Build Tips

Learn how Endurance I, II, and III work in Demonfall, how much stamina they provide, and how to plan a Slayer skill tree build.

2026-07-27
demonfall Wiki Team
Quick Guide
  • demon fall endurance refers to three Slayer Body skill nodes that increase maximum stamina.
  • Endurance I costs 1 point and raises stamina by 15, reaching 115.
  • Endurance II costs 3 points and raises stamina by another 15, reaching 130.
  • Endurance III costs 4 points and raises stamina by 20, reaching 150.
  • See Through World requires both Endurance III and Health III before it can be unlocked.

demon fall endurance: What the Nodes Do

demon fall endurance is the stamina progression path inside the Slayer Skill Tree’s Body branch. The three nodes are purchased in order, with each upgrade adding more stamina to the character’s maximum resource pool. This makes Endurance relevant for players who rely on repeated movement, dashes, evasive actions, or other stamina-consuming combat decisions.

The skill tree lists the following progression:

SkillCostStamina ResultMain Use
Body Training1 pointUnlocks Body progressionStarts the branch
Endurance I1 point115 staminaEarly stamina increase
Endurance II3 points130 staminaMid-progression stamina
Endurance III4 points150 staminaMaximum listed Endurance tier

The numbers in the final column represent the listed stamina totals after each tier, not the amount added by that individual node. Endurance I adds 15 stamina, Endurance II adds another 15, and Endurance III adds 20. Across all three upgrades, the branch provides 50 additional stamina for 8 skill points, excluding the Body Training point needed to begin progression.

Endurance I

  • 1 point
  • Adds 15 stamina
  • Reaches 115 stamina
  • Useful during early progression

Endurance II

  • 3 points
  • Adds 15 stamina
  • Reaches 130 stamina
  • Supports longer combat sequences

Endurance III

  • 4 points
  • Adds 20 stamina
  • Reaches 150 stamina
  • Unlocks a requirement for See Through World
Planning Tip

Treat Endurance III as both a stamina upgrade and a progression checkpoint. It is required for See Through World, so delaying it can also delay access to that utility node.

Endurance Costs and Skill Tree Order

The Body branch has a clear order. First, purchase Body Training to begin progressing through the tree. After that, Endurance I, Endurance II, and Endurance III form a natural stamina route. The point costs rise at each tier, but the final upgrade provides the largest single stamina increase.

Progression StepNodePoints SpentCumulative PointsListed Stamina
1Body Training11Entry requirement
2Endurance I12115
3Endurance II35130
4Endurance III49150
5Health III413Required with Endurance III
6See Through World821Enemy health and ESP utility

The final two rows show an important distinction. Endurance III alone does not provide access to See Through World. The listed requirement is Health III and Endurance III, so a player following that route must budget for both branches before spending the additional 8 points.

The Body tree contains several other utility and survival options:

Body SkillPointsEffect
Health I1Adds 25 health, reaching 175
Health II3Adds 25 health, reaching 200
Health III4Adds 15 health, reaching 215
Double Jump1Enables a second jump in midair
Dash Mastery2Extends dash distance and lowers dash cost to 5 stamina
Feather Fall2Greatly reduces fall damage
Steel Stomach2Adds 50 hunger and slows hunger drain
Bravery2Improves regeneration speed while downed
See Through World8Shows enemy health within a 300-stud radius

These options create different reasons to invest in the Body tree. Endurance focuses on stamina capacity, Dash Mastery improves dash efficiency, and Double Jump adds mobility without directly increasing the stamina pool. Health nodes improve survivability, while See Through World provides information during encounters.

Avoid Misreading the Totals

The listed values of 115, 130, and 150 are cumulative stamina totals. Do not treat them as 115, 130, or 150 stamina added on top of your starting amount.

Choosing Endurance for Your Slayer Build

Endurance is most valuable when your build frequently spends stamina instead of relying only on basic attacks. A larger stamina pool gives more room for repeated movement and defensive decisions before recovery becomes necessary. However, the best order depends on whether your immediate goal is mobility, health, or access to a later skill.

Mobility-Focused

Prioritize Endurance for a larger stamina reserve, then consider Dash Mastery and Double Jump for movement options.

Survival-Focused

Combine Endurance with Health nodes when you need more room for mistakes during difficult encounters.

Utility-Focused

Reach Endurance III and Health III when See Through World is part of your planned Body tree route.

The following comparison helps identify the role of each upgrade:

Build GoalRecommended PriorityWhy It FitsTrade-Off
More staminaEndurance I to IIIRaises the listed maximum to 150Delays other Body skills
Better dashesEndurance, then Dash MasteryLarger pool plus a listed dash cost of 5Requires multiple points
Air mobilityDouble Jump earlyAdds a second midair jumpDoes not increase stamina
More healthHealth I to IIIReaches 215 listed healthLess immediate stamina
Enemy informationHealth III and Endurance IIIMeets the listed See Through World requirementRequires a larger investment

A balanced Slayer route often starts with a basic stamina or health foundation, then branches toward the utility that matches the player’s combat habits. Endurance I is inexpensive at 1 point, making it an approachable first stamina upgrade after Body Training. Endurance II costs 3 points, while Endurance III costs 4, so completing the line requires deliberate planning.

The source lists the full Body tree as requiring 35 points to unlock every Body skill. That total includes Endurance, Health, movement, survival, and information nodes. Players who only want stamina do not need to spend all 35 points, but players targeting a fully developed Body branch should account for the complete total.

Build Recommendation

For a general Slayer setup, Endurance I is an efficient early purchase. Continue to Endurance III when stamina consistency or See Through World is more important than immediately unlocking another utility node.

Step-by-Step Endurance Route

Use this route when you want to build toward maximum listed stamina while keeping the skill tree organized. The sequence follows the branch requirements and separates the stamina goal from optional additions.

1

Unlock Body Training

Spend 1 point on Body Training. This is the entry node that allows progression through the Slayer Body skill tree.

2

Purchase Endurance I

Spend 1 point on Endurance I. The node adds 15 stamina and brings the listed total to 115.

3

Reach Endurance II

Spend 3 points on Endurance II. The additional 15 stamina raises the listed total to 130.

4

Complete Endurance III

Spend 4 points on Endurance III. This adds 20 stamina and reaches the listed maximum of 150 for the Endurance line.

5

Choose the Next Branch

After Endurance III, decide whether to invest in Health III for See Through World, Dash Mastery for dash efficiency, or another Body utility skill.

The direct route to all three Endurance nodes costs 8 points, while the route including Body Training costs 9 points. If the intended destination is See Through World, add Health III and its 4-point cost before purchasing the 8-point information skill.

RouteRequired NodesTotal Listed CostResult
Early staminaBody Training, Endurance I2115 stamina
Full stamina lineBody Training, Endurance I–III9150 stamina
See Through World routeBody Training, Endurance I–III, Health III, See Through World21Stamina plus enemy health utility
Full Body treeAll Body skills35Entire listed Body branch

This order prevents a common planning mistake: purchasing unrelated nodes first and then lacking enough points for Endurance III or its prerequisite path. If you are building around a specific combat style, write down the target nodes before spending points.

Route Check

Before confirming a purchase, compare your remaining points with the next two nodes in your plan. Endurance III and See Through World have different costs, and See Through World also requires Health III.

Endurance Checklist and FAQ

Use the checklist below to verify a stamina-centered Slayer progression plan. It includes the key milestones without assuming that every player needs the entire Body tree.

Endurance Progression Checklist:

  • Purchase Body Training before progressing through the Body branch
  • Unlock Endurance I for the first 15 stamina increase
  • Unlock Endurance II to reach the listed 130 stamina total
  • Unlock Endurance III to reach the listed 150 stamina total
  • Purchase Health III before See Through World if that utility is planned

The Slayer tree also connects to Sword Mastery. Kendo Basics costs 1 point and opens the sword branch, while Kendo Agility, Kendo Strength, Lunge, and Shoulder Bash support different combat priorities. The listed full cost is 21 points for the Sword Mastery tree, while the source lists 56 points to max out the Body and Kendo trees for pure Slayers.

Skill Tree PlanListed Point TotalBest For
Body tree only35Players prioritizing health, stamina, and utility
Sword Mastery only21Players focusing on sword progression
Body plus Kendo, pure Slayer56A broad Slayer build at the listed progression
Body plus Kendo, Hybrid54The listed hybrid total, with separate hybrid exceptions

Q: What does demon fall endurance do?

It increases maximum stamina through three Slayer Body nodes. Endurance I adds 15 stamina, Endurance II adds 15, and Endurance III adds 20.

Q: How much stamina does Endurance III provide?

Endurance III adds 20 stamina and brings the listed cumulative stamina total to 150 after Endurance I and Endurance II.

Q: How many points does the full Endurance route cost?

The three Endurance nodes cost 8 points together. Including the required Body Training entry node, the route costs 9 points.

Q: Is Endurance III required for See Through World?

Yes. The listed requirement for See Through World is both Endurance III and Health III, followed by the separate 8-point purchase.

The Slayer Skill Tree reference provides the listed node costs, stamina totals, prerequisites, and Body tree totals used in this guide. Because skill points are limited by progression, compare Endurance with your intended health, mobility, and utility goals before committing to a final route.

Final Advice

Choose Endurance early when stamina limits your movement or combat rhythm. Complete the line when you want the 150-stamina milestone or need its requirement for See Through World.